The global video game industry is now one of the largest entertainment sectors, eclipsing film and music combined. Its evolution into a multi-sided digital ecosystem—consoles, PC storefronts, mobile operating systems, subscription libraries, and cloud streaming—has drawn the sustained attention of competition authorities worldwide. This Article examines how competition law has adapted to this sector by comparing the treatment of the Microsoft–Activision merger and platform governance litig
...THIS ARTICLE IS NOT AVAILABLE FOR IP ADDRESS 216.73.216.161
Please verify email or join us to access premium content!